MONOPOLY Game Rules plus Special Rules User Guide
Fast-Dealing Property Trading Game
CONTENTS
- Game Board,
- 6 Collectible Tokens,
- 28 Title Deed Cards,
- 16 SIWA SURPRISES Cards,
- 16 JOJO’S JUKEBOX Cards,
- Custom “Likes” Money,
- 32 Houses renamed
- Rhinestones,12 Hotels renamed
- Charms, 2 Dice
Set forth on your quest to own it all, but first you will need to know the basic game rules along with custom MONOPOLY: JoJo Siwa rules.
If you’ve never played the original MONOPOLY game, refer to the original rules beginning on the next page. Then turn back to the Set It Up! section to learn about the extra features of MONOPOLY: JoJo Siwa.
If you are already an experienced MONOPOLY dealer and want a faster game, try the rules on the back page!
SET IT UP!
WHAT’S DIFFERENT?
THE BANK
- Holds all money and TitleDeeds not owned by players.
- Pays salaries and bonuses to players.
- Collects taxes and fines from players.
- Sells and auctions properties.
- Sells Rhinestones and Charms.
- Loans money to players who mortgage their property.
The Bank can never ‘go broke’. If the Bank runs out of money, the Banker may issue as much as needed by writing on ordinary paper.
HERE’S HOW
HOW DO I WIN?Be the only player left in the game after everyone else has gone bankrupt. Do this by: buying properties and charging other players rent for landing on them.
Collect groups of properties to increase the rent, then build Rhinestones and Charms to really boost your income.
WHO GOES FIRST?Each player rolls the two dice.The highest roller takes the first turn.
ON YOUR TURN
- Roll the two dice.
- Move your token clockwise around the board the number of spaces shown on the dice.
- You will need to take action depending on which space you land on. See Where Did You Land? below.
- If your move took you onto or past the GO space, collect $200 from the Bank.
TO PLAY
5. If you rolled a double, roll the dice again and take another move (steps 1-4).Watch out! If you roll doubles 3 times on the same turn, you must Go to Jail.6. When you finish your move and action, pass the dice to the player on your left.
HELP!
I’M IN DEBT!
If you ever owe the Bank or another player more cash than you have, try to raise the money by selling Rhinestones and Charms and/or mortgaging properties.
If you still owe more than you have, you are BANKRUPT and out of the game!
- Pay whatever money you were able to raise.
- If the debt is to another player – give them all your mortgaged properties and any Get Out of Jail Free cards. The player must pay 10% interest on each mortgaged property, even if they don’t want to pay off the mortgage yet.
- If your debt is to the Bank – all your mortgaged properties must be put up for auction. These are sold unmortgaged (face up). Return any Get Out of Jail Free cards to the bottom of the appropriate piles.
DON’T WAIT FOR THE
You can do the following even when it isn’t your turn – even if you’re in Jail!
- COLLECT RENTIf another player lands on one of your unmortgaged properties, you can demand rent from them as shown on the Title Deed – see Property Owned by Another player below.
- AUCTIONThe Banker holds an auction when…• A player lands on an unowned property and decides not to buy it for the listed price.• A player goes bankrupt and turns over all his or her mortgaged properties to the Bank, which are auctioned unmortgaged (face up).• There is a Rhinestone/Charm shortage and more than one player wants to buy the same Rhinestone(s)/ Charm(s). Auction bids can only be made in cash. Any player can start the bidding for as little as $1. If no one makes a higher bid, the last player to bid must buy the property.
- BUILDWhen you own all the bows in a color group, you can buy Rhinestones/Charms from the Bank and put them on any of those bows.i The listed price of each Rhinestone is shown on the bows Title Deed.ii You must build evenly. You cannot build a second Rhinestone on a bow until you have built one on each bow of its color group.iii You can have a maximum of 4 Rhinestones on a single bow. iv When you have 4 Rhinestones on a bow, you can exchange them for a Charm by paying the listed price on the Title Deed. You can only have one Charm per bow and cannot build additional Rhinestones on a bow with a Charm.
THE DICE!
Important: you cannot build on a bow if any bow in its color group is mortgaged.
Rhinestone/Charm shortage? If there are no Rhinestones/Charms left in the Bank, you must wait for other players to sell theirs before you can buy any. If Rhinestones/Charms are limited and two or more players wish to buy them, the Banker must auction them off to the highest bidder.4: SELL Rhinestones/CharmsRhinestones/Charms can be sold back to the Bank at half the listed price. Rhinestones/Charms must be sold evenly in the same way that they were bought. Charms are sold for half the listed price and immediately exchanged for 4 Rhinestones.
5: MORTGAGE PROPERTIESIf you’re low on cash or don’t have enough to pay a debt, you can mortgage any of your unimproved properties. You must sell all Rhinestones/Charms on a color group to the Bank before you can mortgage one of its bows.
To mortgage a property turn its Title Deed card face down and collect the listed value (shown on the back of the card) from the Bank. To repay a mortgage, pay the listed value plus 10% to the Bank then turn the card face up. Rent cannot be collected on mortgaged properties.
6: DO A DEALYou can do a deal with another player to buy or sell unimproved property. You must sell all Rhinestones/Charms on a color group to the Bank before you can sell one of its bows.
Property can be traded for any combination of cash, other property or Get Out of Jail Free cards. The amount is decided by the players making the deal. Mortgaged property can be sold to another player at any agreed price.
After buying a mortgaged property, you must either repay it immediately or just pay 10% of the listed value and keep the card face down; if you later decide to repay to the bank the mortgage, you will have to pay the 10% fee again.
Remember: your aim is not just to get rich. To win you must make every other player BANKRUPT!
DO YOU LIKE TO PLAY FAST?
SPEED PLAY RULES
RULES for a SHORT GAME (60-90 minutes)There are four changed rules for this first Short Game.
- During PREPARATION, the Banker shuffles then deals three Title Deed cards to each player. These are Free. No payment to the Bank is required.
- You need only three Rhinestones (instead of four) on each property of a complete color group before you may buy a Charm. Charm rent remains the same. The turn-in value is still one-half of the purchase value, which in this game is one Rhinestone less than in the regular game.
- If you land in Jail you must exit on your next turn by (1) using a “Get Out of Jail Free” card if you have (or can buy) one; (2) rolling doubles; or (3) paying $50. Unlike the standard rules, you may try to roll doubles and, failing to do so, pay the $50 on the same turn.
END OF GAME: The game ends when one player goes bankrupt. The remaining players add up their: (1) Dollars on hand; (2) properties owned, at the value printed on the board; (3) any mortgaged properties owned, at one-half the value printed on the board; (4) Rhinestones, counted at the purchase value; (5) Charms, counted at purchase value including the amount for the three Rhinestones turned in.The most powerful player wins!
PLAY IT RIGHT!Many players like to devise their own ‘house’ MONOPOLY rules. This is fine, but such rules often make the game last longer. In the official rules players may never loan each other money or trade ‘promises’ not to charge rent in the future, etc. All tax and penalty fees are payable to the Bank and should not be stored under the Free Parking space or anywhere else!
USAOPOLY Customer Service5999 Avenida Encinas, Ste. 150, Carlsbad, CA 92008Tel: 1-888-876-7659 (toll-free)Email:
The Op and USAopoly are trademarks of USAopoly, Inc. HASBRO and its logo, the MONOPOLY name and logo, the distinctive design of the game board, the four corner squares, the MR. MONOPOLY name and character, as well as each of the distinctive elements of the board and the playing pieces are trademarks of Hasbro for its property trading game and game equipment. © 1935, 2021 Hasbro. All rights reserved. ®/™ denotes U.S. trademarks. © 2021 Viacom International Inc. All Rights Reserved. Nickelodeon and all related titles and logos are trademarks of Viacom International Inc. JoJo Siwa is a trademark of JoJo Siwa Entertainment, LLC. Manufactured by USAOPOLY, Inc. 5999 Avenida Encinas, Ste. 150, Carlsbad, CA 92008 MADE IN THE USA with dice MADE IN CHINA.
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